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Random environment... - Posted on: 9/4/2018   [Uncategorized]



I added "Ethan" to the new environment scene...

That's one of Unity's default character models. I'm using their crappy third-person controller too. Just wanted to see how it felt to have a character running around the stage, instead of only first-person view. I also tested different camera positions (shown in the photos above).

I realized I made the scale of everything way too large, but that is kind of an advantage because of how the shadows work in Unity... with larger scale, you can get longer distance shadows with better resolution.

Also, I created a script to make the rain FX slowly turn off and on over the course of several minutes.




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Updates... 2/14/2019
I added one more level to the new labyrinth game...
New level... 2/13/2019
I just added another level...
Graphics... 2/13/2019
I started working on graphics for the logo, splash screen, and icon.
Labyrinth game updates... 2/11/2019
I added two new levels...
Adding sound... 2/9/2019
I started adding sound to the game...
New game experiment... 2/7/2019
I worked more on the box maze experiment...
Another prototype using Motion Controls... 2/6/2019
Trying to take advantage of motion controls and prototyping another new game...
Top-down controls... 2/5/2019
Worked on top-down controls...
Added water caustics... 2/3/2019
I added my water caustics effect to one of the scenes I've been developing in.
New shader updates... 2/3/2019
I fixed an error with the new shaders...
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