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Random environment... - Posted on: 9/4/2018   [Uncategorized]



I added "Ethan" to the new environment scene...

That's one of Unity's default character models. I'm using their crappy third-person controller too. Just wanted to see how it felt to have a character running around the stage, instead of only first-person view. I also tested different camera positions (shown in the photos above).

I realized I made the scale of everything way too large, but that is kind of an advantage because of how the shadows work in Unity... with larger scale, you can get longer distance shadows with better resolution.

Also, I created a script to make the rain FX slowly turn off and on over the course of several minutes.




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Underwater fx... 9/19/2018
I rendered several different animations for the caustics, just to have a few alternative options.
Underwater fx... 9/18/2018
The water caustic effect is working! I got it to scale the whole map, and fade out! I still can't believe I figured this out!
Underwater fx... 9/17/2018
I figured out how to update the projector shader, so the caustic fx are only visible below the water line.
Underwater fx... 9/17/2018
I researched ways to make underwater lighting caustics.
Random environment... 9/16/2018
I cleaned up the project, and setup a simple horizontal ui graphic for highlighting objectives or objects of interest.
Random environment... 9/15/2018
Following up to my previous post, I attempt to fix the visual gap between the water and land by adding a large terrain to surround the whole level and water edges.
Fog updates... 9/15/2018
Programming and game development can be really frustrating and challenging. I spent the whole night trying to fix an issue with a fog scattering script.
Random environment... 9/14/2018
I did more work on the random environment.
Random environment... 9/13/2018
I created a script to adjust the water color as the time of day changes, so the color matches the sky color better.
Random environment... 9/5/2018
I made an animated GIF to follow up my previous post...
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