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Random environment... - Posted on: 9/4/2018   [Uncategorized]



I added "Ethan" to the new environment scene...

That's one of Unity's default character models. I'm using their crappy third-person controller too. Just wanted to see how it felt to have a character running around the stage, instead of only first-person view. I also tested different camera positions (shown in the photos above).

I realized I made the scale of everything way too large, but that is kind of an advantage because of how the shadows work in Unity... with larger scale, you can get longer distance shadows with better resolution.

Also, I created a script to make the rain FX slowly turn off and on over the course of several minutes.




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What now? 10/28/2018
I am constantly conflicted between wanting to make something realistic versus something simple and stylish. I have so many different versions of this project now... its silly.
Improved Gem Shader... 10/28/2018
I updated the gem/crystal shader again...
Another random environment... 10/18/2018
I made several minor improvements to this new stylish environment.
Another random environment... 10/17/2018
I made lots of improvements to this new environment...
Improved Gem Shader... 10/17/2018
I updated the Gem Shader so it supports Fog and blends better with the water.
Another random environment... 10/14/2018
I posted a video clip of the new environment to Twitter and got a lot of positive feedback...
Another random environment... 10/12/2018
I added a snippet of code from my terrain generation script, just to quickly add some more rocks and trees to this new environment.
Another random environment... 10/12/2018
I'm trying some different styles/techniques in another random environment.
Improved water caustics fx... 10/10/2018
I made a couple more improvements to the water caustics effect...
Improving the water caustics fx... 10/9/2018
I had a great idea to improve the recent water caustics effect...
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