home     support     info  


A short rant about technology... - Posted on: 8/17/2018   [Uncategorized]

While looking through the Unity manual, I noticed the Javascript examples had been removed...

That's because Unity is phasing out "UnityScript". This was announced last year but its news to me, and depressing news indeed...

While I understand Unity's reasoning, it's another example, among many, where developers have been taking away tools/options that users rely on... and forcing them to work a certain way. Like making a left-handed person use their right hand, after 20 years.

What's concerning is, they don't realize, the user isn't adapting to one thing - the user is adapting to changes from everything. It feels like there's an update to something everyday now.... I'm trying to adapt to changes to Facebook, while adjusting to Twitter, and Windows updates, and Adobe updates... "Where did that menu go? Why did that feature disappear? How do I use that thing now?

Fruityloops, which I've used for 15 years, recently removed the Step Sequencer, which was one of my favorite features and one of the core components of the program. Adobe, Microsoft, Apple, Google, Steam, and countless other developers are guilty of these kind of decisions and its really driving me crazy. Why reinvent the wheel? Why fix something that isn't broken?

There seems to be a severe lack of communication between the users, developers, and organizations that create the technology. I mean, look at all the "tone-deaf" decisions made recently by YouTube. I could rant for hours about copyright abuse, patent trolls, privacy invasion, censorship, net-neutrality, or any of the scandalous things that have essentially perverted technology.

I would like to see more communication, better standards, less frequent updates/changes, more transparency, and less "forcing the customer's hand". I have always loved technology, but its supposed to enhance our lives, not make them more complicated.

<< Back to main news page

Underwater fx... 9/19/2018
I rendered several different animations for the caustics, just to have a few alternative options.
Underwater fx... 9/18/2018
The water caustic effect is working! I got it to scale the whole map, and fade out! I still can't believe I figured this out!
Underwater fx... 9/17/2018
I figured out how to update the projector shader, so the caustic fx are only visible below the water line.
Underwater fx... 9/17/2018
I researched ways to make underwater lighting caustics.
Random environment... 9/16/2018
I cleaned up the project, and setup a simple horizontal ui graphic for highlighting objectives or objects of interest.
Random environment... 9/15/2018
Following up to my previous post, I attempt to fix the visual gap between the water and land by adding a large terrain to surround the whole level and water edges.
Fog updates... 9/15/2018
Programming and game development can be really frustrating and challenging. I spent the whole night trying to fix an issue with a fog scattering script.
Random environment... 9/14/2018
I did more work on the random environment.
Random environment... 9/13/2018
I created a script to adjust the water color as the time of day changes, so the color matches the sky color better.
Random environment... 9/5/2018
I made an animated GIF to follow up my previous post...
Site created and maintained by kreediddy. © 2010-2018. kreediddy.