virtueone            
  home     support     info  

 


                
Modeling and other updates... - Posted on: 7/20/2018   [Uncategorized]



I created another color level and more models...

My process isn't very efficient, but the results look great. I love the little trees and new abstract shapes...

I started in Bryce3D to model the abstract shapes. Imported those into Wings3D to combine the meshes and adjust materials. Then I import into Blender to Decimate the meshes and lower the polygon count. Lastly, import into Unity and apply materials, physics, and scripts if necessary.

Since I updated the Camera mode to Perspective, I had to also adjust the camera-motion script to accommodate for the height of the terrain and other objects.




<< Back to main news page


     
Unity Post-processing Stack... 2/23/2019
Unity replaced its post-effects a while ago, but I haven't used them yet, until today...
Labyrinth game updates... 2/20/2019
I made minor updates to the user-interface, backgrounds, etc...
New backgrounds... 2/19/2019
I added a couple new backgrounds...
Added a sliding menu... 2/17/2019
I made a simple menu, but decided not to use it...
Updates... 2/14/2019
I added one more level to the new labyrinth game...
New level... 2/13/2019
I just added another level...
Graphics... 2/13/2019
I started working on graphics for the logo, splash screen, and icon.
Labyrinth game updates... 2/11/2019
I added two new levels...
Adding sound... 2/9/2019
I started adding sound to the game...
New game experiment... 2/7/2019
I worked more on the box maze experiment...
Site created and maintained by kreediddy. © 2010-2019. kreediddy.