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Modeling and other updates... - Posted on: 7/20/2018   [Uncategorized]

I created another color level and more models...

My process isn't very efficient, but the results look great. I love the little trees and new abstract shapes...

I started in Bryce3D to model the abstract shapes. Imported those into Wings3D to combine the meshes and adjust materials. Then I import into Blender to Decimate the meshes and lower the polygon count. Lastly, import into Unity and apply materials, physics, and scripts if necessary.

Since I updated the Camera mode to Perspective, I had to also adjust the camera-motion script to accommodate for the height of the terrain and other objects.

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What now? 10/28/2018
I am constantly conflicted between wanting to make something realistic versus something simple and stylish. I have so many different versions of this project now... its silly.
Improved Gem Shader... 10/28/2018
I updated the gem/crystal shader again...
Another random environment... 10/18/2018
I made several minor improvements to this new stylish environment.
Another random environment... 10/17/2018
I made lots of improvements to this new environment...
Improved Gem Shader... 10/17/2018
I updated the Gem Shader so it supports Fog and blends better with the water.
Another random environment... 10/14/2018
I posted a video clip of the new environment to Twitter and got a lot of positive feedback...
Another random environment... 10/12/2018
I added a snippet of code from my terrain generation script, just to quickly add some more rocks and trees to this new environment.
Another random environment... 10/12/2018
I'm trying some different styles/techniques in another random environment.
Improved water caustics fx... 10/10/2018
I made a couple more improvements to the water caustics effect...
Improving the water caustics fx... 10/9/2018
I had a great idea to improve the recent water caustics effect...
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