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Modeling and other updates... - Posted on: 7/20/2018   [Uncategorized]



I created another color level and more models...

My process isn't very efficient, but the results look great. I love the little trees and new abstract shapes...

I started in Bryce3D to model the abstract shapes. Imported those into Wings3D to combine the meshes and adjust materials. Then I import into Blender to Decimate the meshes and lower the polygon count. Lastly, import into Unity and apply materials, physics, and scripts if necessary.

Since I updated the Camera mode to Perspective, I had to also adjust the camera-motion script to accommodate for the height of the terrain and other objects.




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Modeling and other updates... 7/21/2018
More modeling...
Updates... 7/19/2018
I created a script that rotates, scales, or positions an object using a sin() function...
Updates... 7/15/2018
Just a cute screenshot of a NPC-to-Player interaction.
Models 7/15/2018
I created a few more trees and a couple more animated abstract objects.
Models 7/14/2018
Here's a short animated GIF showing the motion I've added to the new models.
Models 7/13/2018
I created a few new models for low-poly environments...
Colorful Low-Poly Game updates... 7/8/2018
I made a few updates to the low-poly project...
Maze Generation 6/11/2018
Since the mesh-generated walls don't have textures, I tried to place some posters on them...
Maze Generation 6/9/2018
Updates to the maze generation experiment...
Maze Generation 6/8/2018
Updates to the maze generation experiment...
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