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Modeling and other updates... - Posted on: 7/20/2018   [Uncategorized]

I created another color level and more models...

My process isn't very efficient, but the results look great. I love the little trees and new abstract shapes...

I started in Bryce3D to model the abstract shapes. Imported those into Wings3D to combine the meshes and adjust materials. Then I import into Blender to Decimate the meshes and lower the polygon count. Lastly, import into Unity and apply materials, physics, and scripts if necessary.

Since I updated the Camera mode to Perspective, I had to also adjust the camera-motion script to accommodate for the height of the terrain and other objects.

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Euphorica updates published... 12/13/2018
After working on updates for a couple weeks, I've published the latest version of Euphorica for my patrons.
Euphorica updates... 12/12/2018
Even more updates and improvements to Euphorica...
Euphorica updates... 12/10/2018
More updates and improvements to Euphorica...
Euphorica updates... 12/9/2018
More updates to the Euphorica project...
Euphorica updates... 11/26/2018
I resurrected the Euphorica project...
What now? 10/28/2018
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Improved Gem Shader... 10/28/2018
I updated the gem/crystal shader again...
Another random environment... 10/18/2018
I made several minor improvements to this new stylish environment.
Another random environment... 10/17/2018
I made lots of improvements to this new environment...
Improved Gem Shader... 10/17/2018
I updated the Gem Shader so it supports Fog and blends better with the water.
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