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Updates... - Posted on: 7/19/2018   [Uncategorized]

I created a script that rotates, scales, or positions an object using a sin() function...

The script makes the object animate smoothly in any vector direction. It combines several different scripts I was originally using.

I've also been trying to make a simple water shader, but its been really difficult. I can't get anything to work on my Android device, so it could just be my device. The effect (shown above) draws a nice shoreline around the edges of the water.

I also had to change the cameras from Orthographic to Perspective, because orthographic doesn't render depth, which is required for the water-edge effect.

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Euphorica updates published... 12/13/2018
After working on updates for a couple weeks, I've published the latest version of Euphorica for my patrons.
Euphorica updates... 12/12/2018
Even more updates and improvements to Euphorica...
Euphorica updates... 12/10/2018
More updates and improvements to Euphorica...
Euphorica updates... 12/9/2018
More updates to the Euphorica project...
Euphorica updates... 11/26/2018
I resurrected the Euphorica project...
What now? 10/28/2018
I am constantly conflicted between wanting to make something realistic versus something simple and stylish. I have so many different versions of this project now... its silly.
Improved Gem Shader... 10/28/2018
I updated the gem/crystal shader again...
Another random environment... 10/18/2018
I made several minor improvements to this new stylish environment.
Another random environment... 10/17/2018
I made lots of improvements to this new environment...
Improved Gem Shader... 10/17/2018
I updated the Gem Shader so it supports Fog and blends better with the water.
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