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Updates... - Posted on: 7/19/2018   [Uncategorized]



I created a script that rotates, scales, or positions an object using a sin() function...

The script makes the object animate smoothly in any vector direction. It combines several different scripts I was originally using.

I've also been trying to make a simple water shader, but its been really difficult. I can't get anything to work on my Android device, so it could just be my device. The effect (shown above) draws a nice shoreline around the edges of the water.

I also had to change the cameras from Orthographic to Perspective, because orthographic doesn't render depth, which is required for the water-edge effect.





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Updates... 2/14/2019
I added one more level to the new labyrinth game...
New level... 2/13/2019
I just added another level...
Graphics... 2/13/2019
I started working on graphics for the logo, splash screen, and icon.
Labyrinth game updates... 2/11/2019
I added two new levels...
Adding sound... 2/9/2019
I started adding sound to the game...
New game experiment... 2/7/2019
I worked more on the box maze experiment...
Another prototype using Motion Controls... 2/6/2019
Trying to take advantage of motion controls and prototyping another new game...
Top-down controls... 2/5/2019
Worked on top-down controls...
Added water caustics... 2/3/2019
I added my water caustics effect to one of the scenes I've been developing in.
New shader updates... 2/3/2019
I fixed an error with the new shaders...
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