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Updates... - Posted on: 7/19/2018   [Uncategorized]



I created a script that rotates, scales, or positions an object using a sin() function...

The script makes the object animate smoothly in any vector direction. It combines several different scripts I was originally using.

I've also been trying to make a simple water shader, but its been really difficult. I can't get anything to work on my Android device, so it could just be my device. The effect (shown above) draws a nice shoreline around the edges of the water.

I also had to change the cameras from Orthographic to Perspective, because orthographic doesn't render depth, which is required for the water-edge effect.





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Modeling and other updates... 7/21/2018
More modeling...
Modeling and other updates... 7/20/2018
I created another color level and more models...
Updates... 7/15/2018
Just a cute screenshot of a NPC-to-Player interaction.
Models 7/15/2018
I created a few more trees and a couple more animated abstract objects.
Models 7/14/2018
Here's a short animated GIF showing the motion I've added to the new models.
Models 7/13/2018
I created a few new models for low-poly environments...
Colorful Low-Poly Game updates... 7/8/2018
I made a few updates to the low-poly project...
Maze Generation 6/11/2018
Since the mesh-generated walls don't have textures, I tried to place some posters on them...
Maze Generation 6/9/2018
Updates to the maze generation experiment...
Maze Generation 6/8/2018
Updates to the maze generation experiment...
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