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Maze Generation - Posted on: 6/9/2018   [Uncategorized]



Updates to the maze generation experiment...

The player no longer spawns facing the wall - the script correctly auto-rotates the player at the start of the game. And, the starting point is randomized now.

There is an error with the mesh generation script that I don't know how to fix. I'll probably replace it with a different method anyway.




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Euphorica updates published... 12/13/2018
After working on updates for a couple weeks, I've published the latest version of Euphorica for my patrons.
Euphorica updates... 12/12/2018
Even more updates and improvements to Euphorica...
Euphorica updates... 12/10/2018
More updates and improvements to Euphorica...
Euphorica updates... 12/9/2018
More updates to the Euphorica project...
Euphorica updates... 11/26/2018
I resurrected the Euphorica project...
What now? 10/28/2018
I am constantly conflicted between wanting to make something realistic versus something simple and stylish. I have so many different versions of this project now... its silly.
Improved Gem Shader... 10/28/2018
I updated the gem/crystal shader again...
Another random environment... 10/18/2018
I made several minor improvements to this new stylish environment.
Another random environment... 10/17/2018
I made lots of improvements to this new environment...
Improved Gem Shader... 10/17/2018
I updated the Gem Shader so it supports Fog and blends better with the water.
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