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Maze Generation - Posted on: 6/7/2018   [Uncategorized]



Maze experiment updates...

I added the recent shader effects I made to the scene, and setup randomized colors for the background, fog, and lighting. So everything is really colorful now.

I also re-scaled the gui map size, added a current position player marker, and added a goal object that completes the level and generates of a new one.




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Maze Generation 6/11/2018
Since the mesh-generated walls don't have textures, I tried to place some posters on them...
Maze Generation 6/9/2018
Updates to the maze generation experiment...
Maze Generation 6/8/2018
Updates to the maze generation experiment...
Maze Generation 6/7/2018
I published a WebGL version of the latest maze experiment...
Maze Generation 6/6/2018
Found a tutorial by Sebastian Lague with a decent mesh generator...
Maze Generation 6/6/2018
Now the maze generation script is working, I've started experimenting with it...
Maze Generation 6/6/2018
Finally got a maze generation script working!
Maze Generation 6/5/2018
I'm feeling annoyed... I didn't expect maze generation to be such a difficult subject to comprehend...
Maze Generation 6/2/2018
Learning about programming mazes...
Shader Experiments 5/30/2018
Worked on more shader experiments...
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