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Maze Generation - Posted on: 6/6/2018   [Uncategorized]



Now the maze generation script is working, I've started experimenting with it...

By limiting the moves before the maze completes, it draws a more simple path. And by offsetting the positions it draws circular paths. That produces some pretty cool artwork and pathways that could used for maze-like dungeons/stages!

The green square in the image above represents the starting point. The red square is a randomly positioned object of interest (ex: powerup, goal, etc).




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Maze Generation 6/11/2018
Since the mesh-generated walls don't have textures, I tried to place some posters on them...
Maze Generation 6/9/2018
Updates to the maze generation experiment...
Maze Generation 6/8/2018
Updates to the maze generation experiment...
Maze Generation 6/7/2018
I published a WebGL version of the latest maze experiment...
Maze Generation 6/7/2018
Maze experiment updates...
Maze Generation 6/6/2018
Found a tutorial by Sebastian Lague with a decent mesh generator...
Maze Generation 6/6/2018
Finally got a maze generation script working!
Maze Generation 6/5/2018
I'm feeling annoyed... I didn't expect maze generation to be such a difficult subject to comprehend...
Maze Generation 6/2/2018
Learning about programming mazes...
Shader Experiments 5/30/2018
Worked on more shader experiments...
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