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Maze Generation - Posted on: 6/6/2018   [Uncategorized]



Now the maze generation script is working, I've started experimenting with it...

By limiting the moves before the maze completes, it draws a more simple path. And by offsetting the positions it draws circular paths. That produces some pretty cool artwork and pathways that could used for maze-like dungeons/stages!

The green square in the image above represents the starting point. The red square is a randomly positioned object of interest (ex: powerup, goal, etc).




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Modeling and other updates... 7/21/2018
More modeling...
Modeling and other updates... 7/20/2018
I created another color level and more models...
Updates... 7/19/2018
I created a script that rotates, scales, or positions an object using a sin() function...
Updates... 7/15/2018
Just a cute screenshot of a NPC-to-Player interaction.
Models 7/15/2018
I created a few more trees and a couple more animated abstract objects.
Models 7/14/2018
Here's a short animated GIF showing the motion I've added to the new models.
Models 7/13/2018
I created a few new models for low-poly environments...
Colorful Low-Poly Game updates... 7/8/2018
I made a few updates to the low-poly project...
Maze Generation 6/11/2018
Since the mesh-generated walls don't have textures, I tried to place some posters on them...
Maze Generation 6/9/2018
Updates to the maze generation experiment...
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