virtueone            
  home     support     info  

 


                
Maze Generation - Posted on: 6/6/2018   [Uncategorized]



Finally got a maze generation script working!

Thanks to Emanuele Feronato for providing a pure javascript solution, which was much easier for me to understand and convert for Unity. I still had issues with array "slicing" errors, but this approach was simple enough that I was able to work around the problems.

I replaced the java draw functions with Unity GUI DrawTexture methods and it works great for previewing. Now I want to figure out how to get a 3D object from the results...

Most likely generating a mesh, or possibly instantiate prefab cubes at the correct data points.




<< Back to main news page


     
Modeling and other updates... 7/21/2018
More modeling...
Modeling and other updates... 7/20/2018
I created another color level and more models...
Updates... 7/19/2018
I created a script that rotates, scales, or positions an object using a sin() function...
Updates... 7/15/2018
Just a cute screenshot of a NPC-to-Player interaction.
Models 7/15/2018
I created a few more trees and a couple more animated abstract objects.
Models 7/14/2018
Here's a short animated GIF showing the motion I've added to the new models.
Models 7/13/2018
I created a few new models for low-poly environments...
Colorful Low-Poly Game updates... 7/8/2018
I made a few updates to the low-poly project...
Maze Generation 6/11/2018
Since the mesh-generated walls don't have textures, I tried to place some posters on them...
Maze Generation 6/9/2018
Updates to the maze generation experiment...
Site created and maintained by kreediddy. © 2010-2018. kreediddy.