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Prototyping - Posted on: 11/22/2017   [Uncategorized]

Screenshots from another scene...

I've been importing different terrains, trying to see what looks best and has the best performance. Going with a low-poly look so far, with around 22k triangles per terrain.

I also tested different water types. Most of the shaders used here are from the Marvelous Techniques.

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Prototyping 11/24/2017
Several updates to the new Android prototype.
Prototyping 11/23/2017
I setup different lighting to mimic the previous shaders I was using.
Prototyping 11/21/2017
Here's a couple quick screenshots.
Prototyping 11/21/2017
More work on the Android prototype...
Prototyping 11/19/2017
Worked on some custom controls for the Android.
Free 3d Pumpkin Model 10/20/2017
In the spirit of Fall, I created a 3d model of a pumpkin!
Shooter Game 7/28/2017
One of the early projects I worked on was a top-down shooter game...
New Tablet! 1/1/2017
I got a new tablet!
Updates 11/24/2016
I've been experimenting with different game mechanics and level designs.
Updates 11/11/2016
I've been making my scripts more modular, so they can be shared between projects more easily. For example, I have an underwater script, a wet lens effect, and a mesh explosion script.
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