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Prototyping - Posted on: 11/21/2017   [Uncategorized]



More work on the Android prototype...

I added an animation, using a sprite sheet, for a cursor/tap effect. I added a colorful trail renderer to the character. I fixed a bug with the vertical positioning. I added a script that activates zoom when the character is near an object of interest.

Now, I'm working on different terrains/environments/colors and just experimenting somewhat.




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What now? 10/28/2018
I am constantly conflicted between wanting to make something realistic versus something simple and stylish. I have so many different versions of this project now... its silly.
Improved Gem Shader... 10/28/2018
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Another random environment... 10/18/2018
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Another random environment... 10/17/2018
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Improved Gem Shader... 10/17/2018
I updated the Gem Shader so it supports Fog and blends better with the water.
Another random environment... 10/14/2018
I posted a video clip of the new environment to Twitter and got a lot of positive feedback...
Another random environment... 10/12/2018
I added a snippet of code from my terrain generation script, just to quickly add some more rocks and trees to this new environment.
Another random environment... 10/12/2018
I'm trying some different styles/techniques in another random environment.
Improved water caustics fx... 10/10/2018
I made a couple more improvements to the water caustics effect...
Improving the water caustics fx... 10/9/2018
I had a great idea to improve the recent water caustics effect...
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