|
|
|
|
|
Updates
- Posted on: 3/5/2017
[HyperFast]
|
I added some triggered events and other updates... |
When the player passes a certain point on the course, it automatically triggers an action. For example, rocks falling or columns collapsing.
I also made several other improvements...
- added snow particles to the winter map
- added automatic "save on exit" feature.
- fixed an issue with ground particles.
- improved lighting on a couple maps.
<< Back to main news page
|
|
|
|
|
|
|
Updates... 7/6/2018 |
I updated the bridge model with a holographic trim and created a particle effect to emulate light trails moving over the bridge. | |
Updates... 7/6/2018 |
I updated most of the building models with a holographic material and it looks really cool at night. | |
Updates... 7/4/2018 |
More progress on the new level... | |
Updates... 7/2/2018 |
Made a little more progress on the new level for HyperFast. | |
Updates... 7/1/2018 |
Working on a new level for HyperFast... | |
Updates 8/12/2017 |
Made several updates to HyperFast... | |
Concepts 7/22/2017 |
I've been wanting to add more vehicles to HyperFast, so today I pulled out my drawing tablet and sketched some concepts. | |
Updates 7/3/2017 |
Finished working on the new level. | |
Updates 7/2/2017 |
Working on a new "training/beginner" stage for HyperFast. | |
Updates 6/25/2017 |
Updated the grass textures and quality settings for better performance. | |
|