|
|
|
|
|
Updates...
- Posted on: 7/6/2018
[HyperFast]
|
I updated most of the building models with a holographic material and it looks really cool at night. |
So, I'm thinking about changing this new level to a night-time scene - I can't decide because I really like the day-time scenery too, and at night-time you can't see all the nice textures and colors, because it's mostly in darkness, but the buildings and colored point lights look great, so...
That doesn't affect the layout of the level much, so I'm still sculpting the course. I'm happy with a couple segments, but overall its a little too easy and relaxed, so I'll have to add some more sharp turns or obstacles, and I need to think of creative solutions that I haven't used yet.
<< Back to main news page
|
|
|
|
|
|
|
Updates... 7/6/2018 |
I updated the bridge model with a holographic trim and created a particle effect to emulate light trails moving over the bridge. | |
Updates... 7/4/2018 |
More progress on the new level... | |
Updates... 7/2/2018 |
Made a little more progress on the new level for HyperFast. | |
Updates... 7/1/2018 |
Working on a new level for HyperFast... | |
Updates 8/12/2017 |
Made several updates to HyperFast... | |
Concepts 7/22/2017 |
I've been wanting to add more vehicles to HyperFast, so today I pulled out my drawing tablet and sketched some concepts. | |
Updates 7/3/2017 |
Finished working on the new level. | |
Updates 7/2/2017 |
Working on a new "training/beginner" stage for HyperFast. | |
Updates 6/25/2017 |
Updated the grass textures and quality settings for better performance. | |
New Level 3/27/2017 |
Finished working on the new level for HyperFast. | |
|