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A quick video showing a different level/environment for the game...
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While I take a break from the networking aspects, I worked on a winter/snow stage. Read more
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I created a 3d arcade cabinet, which will be used as a background prop for Shuffleboard '16. The graphics are based off the artwork from my game "Critical Blast". The arcade screen is actually animated. It took a few hours to model and texture everything. Read more
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I setup "object pooling", but the problem with bullets spawning behind the player at high speeds still exists. Read more
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Here's a screenshot showing the updated models from the player's perspective. Read more
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This project has been extremely challenging. Recent computer problems and issues with work haven't made things any more fun. Still, I've managed to make some cool updates... Read more
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I fixed my computer and added the new 3d models I've been working on. Read more
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For the time being, I've been trying to create some cool player models using my old pc. Here's an image showing the three finished concepts... Read more
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Finished modeling and texturing another vehicle. Read more
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Modeling a third vehicle. It's looking similar to the original concept so far. Read more
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