|
I overcame several problems with the networking. The tests look pretty good, but there are no weapons or audio yet, so I'm still skeptical whether the network components in Unity can even manage all these aspects. I still have a lot of work and more tests to do... Read more
|
The multiplayer aspects have been very challenging to setup. I'm not certain the Unity5 networking components are even suitable for the fast-paced nature of this game. If not, I'll look into other options. For now, I've at least made some decent progress on some of the important features... Read more
|
"Friction" is a fast-faced multiplayer battle arena. Players zoom around in hover-crafts and try to destroy each other using different weapons. Read more
|
I decided on a name for the new game and created cover/logo artwork. Read more
|
I made many updates to the new project... Read more
|
I added a weapon system for this new game idea. I'm considering making this a racing-battle-arena style game. Though, I'm not sure how to handle the computer AI or the multiplayer aspects yet. I already love the controls and the overall feeling. Read more
|
I have a new game idea! Well, not really an idea, more of a feeling... Read more
| << Previous Page
|
|
|