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Status and thoughts... - Posted on: 1/26/2021   [Golf]

I had planned on making this game my next official release, but it will probably be a game for me, friends and patrons only.

I think consumers would expect to much of this. For example, the game will not have characters, no multiplayer, no level editor... lots of things that people expect to see in modern games, and I don't want to disappoint anyone or sell something that isn't fully developed. I've also had to rework many things and I'm not happy with all of the results.

The game looks very nice at the highest quality settings, but the performance isn't great. Most of the resources are spent rendering the trees, then grass, then water, then shadows, then projectors, etc. The solution might be to give the user more control over those options. My computer is also several years out of date now, so it might just be me.

I've lost some passion lately, but I'm committed to finishing the game, and hope I get back motivation as I design more courses, that should be fun again!

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2nd course... 2/28/2021
The creation of the first course was mostly improvised. I'm trying to plan the second course better, by starting with an overhead drawing, then I'll use that as a rough template for the course when I paint the textures and heights in Unity.
Editor script updates... 2/7/2021
I made a few improvements to the Editor script...
Updates... 2/7/2021
I worked more on the second course...
Starting on the second course... 2/6/2021
I'm using the first course as a template. So far, I've updated the terrain objects, textures, skybox and water.
Editor script... 2/4/2021
I think I'm done with the editor script...
Editor script... 2/4/2021
Yay!!! I got a custom Editor script working...
Updates... 2/3/2021
I finished adding the second render trail...
Updates... 2/2/2021
I added a second permanent trail renderer for the ball...
Minor updates... 1/30/2021
Minor updates...
UI updates... 1/30/2021
I finished adding images of the golf clubs to the UI...
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