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Updates... - Posted on: 10/31/2020   [Golf]



Still working on rescaling everything...

The solution I made for creating the holes seems less foriving at a smaller scale, I assume because the physics are more precise, so there are more unintentional collisions that shouldn't be occurring. I tried adjusting the model, its position, its collider, etc. but I can't get it to work 100%, and I expect it will be more problematic for the greens with lots of height variety, so that's something that I'm still trying to improve. I'm also having a weird issue where the ball stops before it actually collides, so for example the ball will stop and hover several inches from the ground... still not sure if this is some bug due to rescaling everything, or existing bug that just wasn't obvious until I rescaled things.

So, I've made some progress but developlment has been a little slow and frustrating lately.




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Status and thoughts... 1/26/2021
I had planned on making this game my next official release, but it will probably be a game for me, friends and patrons only.
Updates... 1/26/2021
I finished re-scaling everything for the first course...
A little progress... 1/24/2021
I've made some minor progress on the golf game...
Back to working on the golf game... 12/20/2020
I took a short break from the game and now I'm back to working on it again...
Better clouds... 11/3/2020
I recently updated the clouds...
UI features... 10/26/2020
I added a couple more details to the UI...
Changing the scale... 10/25/2020
I've started trying to fix the scale...
Updates... 10/22/2020
I started working on a driving range...
More updates... 10/13/2020
Minor updates...
More updates... 10/10/2020
I made a few more improvements to the day-to-night feature...
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