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Changing the scale... - Posted on: 10/25/2020   [Golf]



I've started trying to fix the scale...

See my previous post for reference. I've started rescaling everything and trying to get it correct. I think the balll physics feel better/faster and distances are better, but still seem short compared to the scale of things. I noticed the textures don't look as good scaled down, because the repeat tiling is more visible and the blending factor isn't as good. Recently I looked into stitching multiple terrains to resolve that, but it gets too complicated, especially when using multiple heightmaps. I might try scaling down the terrains more...




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Better clouds... 11/3/2020
I recently updated the clouds...
Updates... 10/31/2020
Still working on rescaling everything...
UI features... 10/26/2020
I added a couple more details to the UI...
Updates... 10/22/2020
I started working on a driving range...
More updates... 10/13/2020
Minor updates...
More updates... 10/10/2020
I made a few more improvements to the day-to-night feature...
Updates... 10/10/2020
Minor updates...
More updates... 10/7/2020
Various updates...
Day-to-night... 10/5/2020
I added a simple time-of-day feature that animates from day to night...
Extending the terrain... 10/4/2020
I tried a couple ways to extend the terrain and create more view distance...
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