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Changing the scale...
- Posted on: 10/25/2020
[Golf]
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I've started trying to fix the scale... |
See my previous post for reference. I've started rescaling everything and trying to get it correct. I think the balll physics feel better/faster and distances are better, but still seem short compared to the scale of things. I noticed the textures don't look as good scaled down, because the repeat tiling is more visible and the blending factor isn't as good. Recently I looked into stitching multiple terrains to resolve that, but it gets too complicated, especially when using multiple heightmaps. I might try scaling down the terrains more...
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Status and thoughts... 1/26/2021 |
I had planned on making this game my next official release, but it will probably be a game for me, friends and patrons only. | |
Updates... 1/26/2021 |
I finished re-scaling everything for the first course... | |
Updates... 10/31/2020 |
Still working on rescaling everything... | |
Updates... 10/22/2020 |
I started working on a driving range... | |
More updates... 10/10/2020 |
I made a few more improvements to the day-to-night feature... | |
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