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Changing the scale... - Posted on: 10/25/2020   [Golf]



I've started trying to fix the scale...

See my previous post for reference. I've started rescaling everything and trying to get it correct. I think the balll physics feel better/faster and distances are better, but still seem short compared to the scale of things. I noticed the textures don't look as good scaled down, because the repeat tiling is more visible and the blending factor isn't as good. Recently I looked into stitching multiple terrains to resolve that, but it gets too complicated, especially when using multiple heightmaps. I might try scaling down the terrains more...




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Settings updates... 12/30/2021
More work on the settings...
Updates... 10/23/2021
Minor updates and improvements...
Golf updates... 10/10/2021
Minor updates...
Updates... 9/13/2021
I remade the 7th hole...
More progress... 9/9/2021
I've been testing the second course and making minor improvements...
More progress... 9/5/2021
More progress on the second course...
More progress on the golf game... 8/31/2021
More progress on the second course...
Golf updates... 8/29/2021
I've been working more on the golf game...
Some progress... 7/18/2021
I made some progress on the second course...
2nd course... 2/28/2021
The creation of the first course was mostly improvised. I'm trying to plan the second course better, by starting with an overhead drawing, then I'll use that as a rough template for the course when I paint the textures and heights in Unity.
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