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Changing the scale... - Posted on: 10/25/2020   [Golf]



I've started trying to fix the scale...

See my previous post for reference. I've started rescaling everything and trying to get it correct. I think the balll physics feel better/faster and distances are better, but still seem short compared to the scale of things. I noticed the textures don't look as good scaled down, because the repeat tiling is more visible and the blending factor isn't as good. Recently I looked into stitching multiple terrains to resolve that, but it gets too complicated, especially when using multiple heightmaps. I might try scaling down the terrains more...




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Status and thoughts... 1/26/2021
I had planned on making this game my next official release, but it will probably be a game for me, friends and patrons only.
Updates... 1/26/2021
I finished re-scaling everything for the first course...
A little progress... 1/24/2021
I've made some minor progress on the golf game...
Back to working on the golf game... 12/20/2020
I took a short break from the game and now I'm back to working on it again...
Better clouds... 11/3/2020
I recently updated the clouds...
Updates... 10/31/2020
Still working on rescaling everything...
UI features... 10/26/2020
I added a couple more details to the UI...
Updates... 10/22/2020
I started working on a driving range...
More updates... 10/13/2020
Minor updates...
More updates... 10/10/2020
I made a few more improvements to the day-to-night feature...
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