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Experimenting...
- Posted on: 9/18/2020
[Golf]
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One major thing I wanted to try before moving past a prototype phase... |
The terrain resolution is too small to get good sharp texture blending, so I had an idea to improve that by using multiple smaller terrains that are tiled and stitched together.
I'm not sure if the time required to create and edit all those terrain segments would be justified. It's only a small improvement, the texture blending still looks pixelated, but I might do a few more tests before I move on.
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Updates... 10/23/2021 |
Minor updates and improvements... | |
More progress... 9/9/2021 |
I've been testing the second course and making minor improvements... | |
2nd course... 2/28/2021 |
The creation of the first course was mostly improvised. I'm trying to plan the second course better, by starting with an overhead drawing, then I'll use that as a rough template for the course when I paint the textures and heights in Unity. | |
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