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Experimenting... - Posted on: 9/18/2020   [Golf]



One major thing I wanted to try before moving past a prototype phase...

The terrain resolution is too small to get good sharp texture blending, so I had an idea to improve that by using multiple smaller terrains that are tiled and stitched together.

I'm not sure if the time required to create and edit all those terrain segments would be justified. It's only a small improvement, the texture blending still looks pixelated, but I might do a few more tests before I move on.




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Settings updates... 12/30/2021
More work on the settings...
Updates... 10/23/2021
Minor updates and improvements...
Golf updates... 10/10/2021
Minor updates...
Updates... 9/13/2021
I remade the 7th hole...
More progress... 9/9/2021
I've been testing the second course and making minor improvements...
More progress... 9/5/2021
More progress on the second course...
More progress on the golf game... 8/31/2021
More progress on the second course...
Golf updates... 8/29/2021
I've been working more on the golf game...
Some progress... 7/18/2021
I made some progress on the second course...
2nd course... 2/28/2021
The creation of the first course was mostly improvised. I'm trying to plan the second course better, by starting with an overhead drawing, then I'll use that as a rough template for the course when I paint the textures and heights in Unity.
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