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Club updates... - Posted on: 9/7/2020   [Golf]



I finished the golf clubs...

I'm finished for now at least. I think they could still be improved. Considering I don't have a lot of experience modeling something like this, I think they turned out pretty good. The selection is limited, there may be clubs missing, I tried to include the most common ones I've seen in other games.

Ultimately, I'd like to give the player an option to upgrade/buy different clubs. I would also like to have different characters, with different strengths and weaknesses. And, multiplayer too. But I'm not planning to make the game that in-depth, it would just take too much time.




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More updates... 9/22/2020
I used a projector to create a better trajectory preview for the putter.
Physics updates... 9/21/2020
I updated the spin...
Minor updates... 9/20/2020
I made several improvements...
Birds... 9/20/2020
I added birds...
Wildlife... 9/19/2020
The environment needs some wildlife...
Experimenting... 9/18/2020
One major thing I wanted to try before moving past a prototype phase...
Pathways... 9/16/2020
I thought it would be a neat transition between holes if the camera followed the golf cart pathway to the next hole...
Updates... 9/15/2020
I updated the splicing effect, so it also affects the direction/angle of the ball.
Clubs... 9/7/2020
More work on the golf clubs...
Golf club updates... 9/5/2020
Some success with the 3d models...
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