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How the ball lies... - Posted on: 9/3/2020   [Golf]



I never found a good approach for making the ball look like it is lying beneath the grass, but I just had a simple idea...

I set the skin and mesh as separate objects, then I just lower the skin's position based on its location/region of the course. So, now the ball looks like its below the grass/sand.




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More updates... 10/13/2020
Minor updates...
More updates... 10/10/2020
I made a few more improvements to the day-to-night feature...
Updates... 10/10/2020
Minor updates...
More updates... 10/7/2020
Various updates...
Day-to-night... 10/5/2020
I added a simple time-of-day feature that animates from day to night...
Extending the terrain... 10/4/2020
I tried a couple ways to extend the terrain and create more view distance...
Skybox fog... 9/30/2020
In the past, I've added fog to the skybox by painting a gradient on all the images...
Minor updates... 9/29/2020
A few experiments and improvements...
More updates... 9/22/2020
I used a projector to create a better trajectory preview for the putter.
Physics updates... 9/21/2020
I updated the spin...
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