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Golf... - Posted on: 8/25/2020   [Golf]



I finished the first course on the larger terrain...

It's still really rough, but its a good base to work with. I had an accident where the terrain got flattened and wouldn't Undo, fortunately I had recently exported the heightmap, so I only lost a little time. I set quick position arrays for the tee and hole positions and cycled through each hole on the course. It's working great!

I have one issue with the Camera. Apparently, when you deactivate the camera, then move its position, then reactivate it again, there's a big lag, caused by the camera redrawing the terrain details. I don't know if there's a solution for that. However, I've been intending to replace the camera map with a flat image, instead of rending the actual scenery... that means the map won't show certain objects or details, but it will be far more efficient.

For the camera map positioning, I came up with a straight-forward solution where I automatically center its position between the hole and tee and base its height on the distance between them.




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Settings updates... 12/30/2021
More work on the settings...
Updates... 10/23/2021
Minor updates and improvements...
Golf updates... 10/10/2021
Minor updates...
Updates... 9/13/2021
I remade the 7th hole...
More progress... 9/9/2021
I've been testing the second course and making minor improvements...
More progress... 9/5/2021
More progress on the second course...
More progress on the golf game... 8/31/2021
More progress on the second course...
Golf updates... 8/29/2021
I've been working more on the golf game...
Some progress... 7/18/2021
I made some progress on the second course...
2nd course... 2/28/2021
The creation of the first course was mostly improvised. I'm trying to plan the second course better, by starting with an overhead drawing, then I'll use that as a rough template for the course when I paint the textures and heights in Unity.
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