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Golf...
- Posted on: 8/23/2020
[Golf]
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Now that I'm working with larger terrains, I've noticed a few performance issues... If the projectors are too large, that will affect performance, so instead of scaling them to match the size of the whole terrain, I reduced their size and only update the position of the Caustics each time the player turn ends/resets. I converted the Clouds projector to use World-space UV coordinates so it can follow the camera, without the textures moving with the camera, which worked out great.
I had increased the terrain's Pixel Error setting for a better looking terrain, but that also affected performance, so I scaled those values back.
I also noticed the Reflection script on the water asset affects frame-rate quite a bit. So, I imported Unity's water solution, and its actually slower, so I guess I can't do much to improve that.
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Updates... 10/23/2021 |
Minor updates and improvements... | |
More progress... 9/9/2021 |
I've been testing the second course and making minor improvements... | |
2nd course... 2/28/2021 |
The creation of the first course was mostly improvised. I'm trying to plan the second course better, by starting with an overhead drawing, then I'll use that as a rough template for the course when I paint the textures and heights in Unity. | |
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