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Golf... - Posted on: 8/23/2020   [Golf]



Performance...

Now that I'm working with larger terrains, I've noticed a few performance issues... If the projectors are too large, that will affect performance, so instead of scaling them to match the size of the whole terrain, I reduced their size and only update the position of the Caustics each time the player turn ends/resets. I converted the Clouds projector to use World-space UV coordinates so it can follow the camera, without the textures moving with the camera, which worked out great.

I had increased the terrain's Pixel Error setting for a better looking terrain, but that also affected performance, so I scaled those values back.

I also noticed the Reflection script on the water asset affects frame-rate quite a bit. So, I imported Unity's water solution, and its actually slower, so I guess I can't do much to improve that.




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More updates... 9/22/2020
I used a projector to create a better trajectory preview for the putter.
Physics updates... 9/21/2020
I updated the spin...
Minor updates... 9/20/2020
I made several improvements...
Birds... 9/20/2020
I added birds...
Wildlife... 9/19/2020
The environment needs some wildlife...
Experimenting... 9/18/2020
One major thing I wanted to try before moving past a prototype phase...
Pathways... 9/16/2020
I thought it would be a neat transition between holes if the camera followed the golf cart pathway to the next hole...
Updates... 9/15/2020
I updated the splicing effect, so it also affects the direction/angle of the ball.
Club updates... 9/7/2020
I finished the golf clubs...
Clubs... 9/7/2020
More work on the golf clubs...
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