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Golf... - Posted on: 7/25/2020   [Golf]



While studying golf photos, another thing I noticed was the textures....

My textures have bump maps, but most are just auto-generated, and don't have much depth. So I spent a few hours looking through hundreds of PBR materials trying to find some that would add a little height to the grass textures.

The fairway texture looks the best - it's a mix of fur and dirt bump maps. I made a few other cosmetic changes and much happier with the way its looking now.




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More updates... 9/22/2020
I used a projector to create a better trajectory preview for the putter.
Physics updates... 9/21/2020
I updated the spin...
Minor updates... 9/20/2020
I made several improvements...
Birds... 9/20/2020
I added birds...
Wildlife... 9/19/2020
The environment needs some wildlife...
Experimenting... 9/18/2020
One major thing I wanted to try before moving past a prototype phase...
Pathways... 9/16/2020
I thought it would be a neat transition between holes if the camera followed the golf cart pathway to the next hole...
Updates... 9/15/2020
I updated the splicing effect, so it also affects the direction/angle of the ball.
Club updates... 9/7/2020
I finished the golf clubs...
Clubs... 9/7/2020
More work on the golf clubs...
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