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Golf... - Posted on: 7/25/2020   [Golf]



While studying golf photos, another thing I noticed was the textures....

My textures have bump maps, but most are just auto-generated, and don't have much depth. So I spent a few hours looking through hundreds of PBR materials trying to find some that would add a little height to the grass textures.

The fairway texture looks the best - it's a mix of fur and dirt bump maps. I made a few other cosmetic changes and much happier with the way its looking now.




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Some progress... 7/18/2021
I made some progress on the second course...
2nd course... 2/28/2021
The creation of the first course was mostly improvised. I'm trying to plan the second course better, by starting with an overhead drawing, then I'll use that as a rough template for the course when I paint the textures and heights in Unity.
Editor script updates... 2/7/2021
I made a few improvements to the Editor script...
Updates... 2/7/2021
I worked more on the second course...
Starting on the second course... 2/6/2021
I'm using the first course as a template. So far, I've updated the terrain objects, textures, skybox and water.
Editor script... 2/4/2021
I think I'm done with the editor script...
Editor script... 2/4/2021
Yay!!! I got a custom Editor script working...
Updates... 2/3/2021
I finished adding the second render trail...
Updates... 2/2/2021
I added a second permanent trail renderer for the ball...
Minor updates... 1/30/2021
Minor updates...
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