virtueone            
  home     support     info  

 


                
Golf... - Posted on: 7/23/2020   [Uncategorized]



I tried a different way for creating the courses...

Currently, I'm relying on the terrain system in Unity. Initially, I considered modeling the terrains, but thought it would be near impossible. It would be very difficult to makes changes during development, but not impossible. I just experimented with a process that could work, where I draw the heightmap in Photoshop, import that into Bryce3d to create the terrain. Then, I draw the different areas of the course using paths in Illustrator, import those into Blender, and cut them out of the terrain.

The two big benefits are, 1) the modeled terrains can have a custom/better hole, and 2) a neat effect where the ball gets covered up by the mesh when lies in the grass areas.

The main cons are, 1) no Unity terrain grass, and a much more complicated work-flow. I won't be able to easily paint textures and objects on the terrain, like Unity's terrain system allows.

I might do a few more tests and compare the differences.




<< Back to main news page


     
Golf... 8/7/2020
Minor updates...
Golf... 8/5/2020
I modeled a golf ball washer...
More golf updates... 7/30/2020
I started working on a Replay feature...
Golf... 7/29/2020
More overall improvements...
Golf... 7/28/2020
I added a camera animation for the hole start/finish and various other improvements.
Golf... 7/27/2020
I started adding the new fence models...
Golf... 7/26/2020
I modeled a few different types of fences.
Golf... 7/26/2020
I added a texture at the tee...
Golf... 7/26/2020
I added more details for the game...
Golf... 7/25/2020
While studying golf photos, another thing I noticed was the textures....
Site created and maintained by kreediddy. © 2010-2020. kreediddy.