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Golf... - Posted on: 5/25/2020   [Uncategorized]

I'm trying to get the first method for the ball trajectory to work better....

The second method works, but its just too slow for my taste (see my previous post for more context). I think I've almost got it working well enough.

I'm also reconsidering using one texture for the whole terrain - the only cons are, the resolution isn't very good when scaled over the whole terrain and an 8k texture is a little large/slow to work with, but using one texture would really simplify the development. And, I'm testing the idea of using the same collision map/texture for the heightmap, which would also simplify the process even more.

So, I'm one month into development, and I'm basically still trying to decide the best approach to take for several aspects of the game. Hoping to nail down these things so I can focus more on the level designs and game-play.

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Clouds... 7/6/2020
I updated the cloud shadows effect to work similar to the new clouds effect, so they work really well together.
Clouds... 7/5/2020
I made a simple solution for animated clouds and successfully linked the wind variables so it animates in the same direction as the wind.
Golf... 5/20/2020
I tried another method for visualizing the ball trajectory...
Golf... 5/19/2020
Golf... 5/12/2020
I worked on a few more ideas for different skyboxes.
More progress on the golf game... 5/9/2020
I added functional elements to the HUD/UI...
Golf... 5/9/2020
I added predictive trajectory...
Golf... 5/8/2020
I worked on a couple more ideas for skyboxes and added an indicator for the hole.
Golf... 5/7/2020
I got the positioning to work...
Golf... 5/7/2020
More updates to the golf game...
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