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Golf... - Posted on: 5/20/2020   [Uncategorized]



I tried another method for visualizing the ball trajectory...

It works ok. One great thing, is it works with the applied wind forces and spin. But it's not very efficient and you have to wait for the physics to play out, which makes it a bit annoying to use for long distances.

I think I have the forces dialed in pretty good, the wind and the way the ball curves feels nice and semi-realistic.




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Clouds... 7/6/2020
I updated the cloud shadows effect to work similar to the new clouds effect, so they work really well together.
Clouds... 7/5/2020
I made a simple solution for animated clouds and successfully linked the wind variables so it animates in the same direction as the wind.
Golf... 5/25/2020
I'm trying to get the first method for the ball trajectory to work better....
Golf... 5/19/2020
Trouble-shooting...
Golf... 5/12/2020
I worked on a few more ideas for different skyboxes.
More progress on the golf game... 5/9/2020
I added functional elements to the HUD/UI...
Golf... 5/9/2020
I added predictive trajectory...
Golf... 5/8/2020
I worked on a couple more ideas for skyboxes and added an indicator for the hole.
Golf... 5/7/2020
I got the positioning to work...
Golf... 5/7/2020
More updates to the golf game...
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