virtueone            
  home     support     info  

 


                
Golf... - Posted on: 5/19/2020   [Uncategorized]



Trouble-shooting...

I've been trying to add different shot-types. It's been complicated, so to simplify it, I'm considering just using the position where the user hits the ball, which was originally intended only for controlling the spin of the ball, but instead it will also affect the angle.

I coded a static force and spin angle for testing, and you'd expect that to cause the ball to land in the exact same position every time, but that's not the case. It seems there's no way to continuously add force to an object with deterministic results. I didn't expect it to be 100% accurate, but I'm getting some pretty bad results at times. Not a game breaker, I don't think, just frustrating.

I'm really eager to finish the controls so I can start designing more courses - that will be the most fun for me!




<< Back to main news page


     
Clouds... 7/6/2020
I updated the cloud shadows effect to work similar to the new clouds effect, so they work really well together.
Clouds... 7/5/2020
I made a simple solution for animated clouds and successfully linked the wind variables so it animates in the same direction as the wind.
Golf... 5/25/2020
I'm trying to get the first method for the ball trajectory to work better....
Golf... 5/20/2020
I tried another method for visualizing the ball trajectory...
Golf... 5/12/2020
I worked on a few more ideas for different skyboxes.
More progress on the golf game... 5/9/2020
I added functional elements to the HUD/UI...
Golf... 5/9/2020
I added predictive trajectory...
Golf... 5/8/2020
I worked on a couple more ideas for skyboxes and added an indicator for the hole.
Golf... 5/7/2020
I got the positioning to work...
Golf... 5/7/2020
More updates to the golf game...
Site created and maintained by kreediddy. © 2010-2020. kreediddy.