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Golf... - Posted on: 5/19/2020   [Golf]



Trouble-shooting...

I've been trying to add different shot-types. It's been complicated, so to simplify it, I'm considering just using the position where the user hits the ball, which was originally intended only for controlling the spin of the ball, but instead it will also affect the angle.

I coded a static force and spin angle for testing, and you'd expect that to cause the ball to land in the exact same position every time, but that's not the case. It seems there's no way to continuously add force to an object with deterministic results. I didn't expect it to be 100% accurate, but I'm getting some pretty bad results at times. Not a game breaker, I don't think, just frustrating.

I'm really eager to finish the controls so I can start designing more courses - that will be the most fun for me!




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Settings updates... 12/30/2021
More work on the settings...
Updates... 10/23/2021
Minor updates and improvements...
Golf updates... 10/10/2021
Minor updates...
Updates... 9/13/2021
I remade the 7th hole...
More progress... 9/9/2021
I've been testing the second course and making minor improvements...
More progress... 9/5/2021
More progress on the second course...
More progress on the golf game... 8/31/2021
More progress on the second course...
Golf updates... 8/29/2021
I've been working more on the golf game...
Some progress... 7/18/2021
I made some progress on the second course...
2nd course... 2/28/2021
The creation of the first course was mostly improvised. I'm trying to plan the second course better, by starting with an overhead drawing, then I'll use that as a rough template for the course when I paint the textures and heights in Unity.
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