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Golf... - Posted on: 5/7/2020   [Uncategorized]



I got the positioning to work...

I was using local space and apparently I should have been using the Space.World parameter to translate the objects. So, thankfully that's fixed, and the game-play feels really good now.

It might be time to research trajectory prediction, because I need a good indicator for the ball's intended direction and distance...




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Clouds... 7/6/2020
I updated the cloud shadows effect to work similar to the new clouds effect, so they work really well together.
Clouds... 7/5/2020
I made a simple solution for animated clouds and successfully linked the wind variables so it animates in the same direction as the wind.
Golf... 5/25/2020
I'm trying to get the first method for the ball trajectory to work better....
Golf... 5/20/2020
I tried another method for visualizing the ball trajectory...
Golf... 5/19/2020
Trouble-shooting...
Golf... 5/12/2020
I worked on a few more ideas for different skyboxes.
More progress on the golf game... 5/9/2020
I added functional elements to the HUD/UI...
Golf... 5/9/2020
I added predictive trajectory...
Golf... 5/8/2020
I worked on a couple more ideas for skyboxes and added an indicator for the hole.
Golf... 5/7/2020
More updates to the golf game...
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