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Golf... - Posted on: 5/7/2020   [Uncategorized]

More updates to the golf game...

I added particle effects for the grass, sand, and water. So, when the ball is first hit, and when it lands on the ground, the appropriate particle effect is spawned.

I also noticed a minor bug where the drag wasn't being applied properly, so I fixed that. Now I'm trying to get the camera and club positioning working... then I'll move onto something else. The game is looking great but there are still lots of things to work on, and lots of details to improve.

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Clouds... 7/6/2020
I updated the cloud shadows effect to work similar to the new clouds effect, so they work really well together.
Clouds... 7/5/2020
I made a simple solution for animated clouds and successfully linked the wind variables so it animates in the same direction as the wind.
Golf... 5/25/2020
I'm trying to get the first method for the ball trajectory to work better....
Golf... 5/20/2020
I tried another method for visualizing the ball trajectory...
Golf... 5/19/2020
Golf... 5/12/2020
I worked on a few more ideas for different skyboxes.
More progress on the golf game... 5/9/2020
I added functional elements to the HUD/UI...
Golf... 5/9/2020
I added predictive trajectory...
Golf... 5/8/2020
I worked on a couple more ideas for skyboxes and added an indicator for the hole.
Golf... 5/7/2020
I got the positioning to work...
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