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Golf... - Posted on: 5/7/2020   [Uncategorized]



More updates to the golf game...

I modeled a 3d golf club. I'm not good at modeling organic things like this, with all its curvature and cutouts and details like that... but my first attempt turned out pretty good, and hopefully next attempts will be better. I like the textures I made for the club, they're simple but effective.

I also made an animation of the club swinging and some simple scripting to match the timing. I think it's looking good so far!




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Clouds... 7/6/2020
I updated the cloud shadows effect to work similar to the new clouds effect, so they work really well together.
Clouds... 7/5/2020
I made a simple solution for animated clouds and successfully linked the wind variables so it animates in the same direction as the wind.
Golf... 5/25/2020
I'm trying to get the first method for the ball trajectory to work better....
Golf... 5/20/2020
I tried another method for visualizing the ball trajectory...
Golf... 5/19/2020
Trouble-shooting...
Golf... 5/12/2020
I worked on a few more ideas for different skyboxes.
More progress on the golf game... 5/9/2020
I added functional elements to the HUD/UI...
Golf... 5/9/2020
I added predictive trajectory...
Golf... 5/8/2020
I worked on a couple more ideas for skyboxes and added an indicator for the hole.
Golf... 5/7/2020
I got the positioning to work...
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