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Golf... - Posted on: 5/4/2020   [Uncategorized]



I got the 3d wind to work...

The course starts with random wind, the forces are applied to the ball and particles, and an arrow attached to the camera shows the direction of the wind.

I also started working on a second course to test a few other things... like, a rectangular terrain, which I'm going to avoid because Unity squishes the terrain tools if its not square. I tried to see if a single texture would have enough detail to cover the whole terrain, because that would be much easier to design, but as I expect the texture quality is too low when its stretched over the entire terrain, so I'll be continuing to use different splat textures for terrain/course.

Finally, I did some minor work on the cameras... the game will likely have several different camera views and modes.




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Clouds... 7/6/2020
I updated the cloud shadows effect to work similar to the new clouds effect, so they work really well together.
Clouds... 7/5/2020
I made a simple solution for animated clouds and successfully linked the wind variables so it animates in the same direction as the wind.
Golf... 5/25/2020
I'm trying to get the first method for the ball trajectory to work better....
Golf... 5/20/2020
I tried another method for visualizing the ball trajectory...
Golf... 5/19/2020
Trouble-shooting...
Golf... 5/12/2020
I worked on a few more ideas for different skyboxes.
More progress on the golf game... 5/9/2020
I added functional elements to the HUD/UI...
Golf... 5/9/2020
I added predictive trajectory...
Golf... 5/8/2020
I worked on a couple more ideas for skyboxes and added an indicator for the hole.
Golf... 5/7/2020
I got the positioning to work...
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