|
|
|
|
|
Golf...
- Posted on: 4/30/2020
[Golf]
|
I thought of another way to determine ball position on the course... |
Instead of the using meshes, layers and raycasting... I have a 2d texture of the course areas that the ball needs to interact with, then compare the balls position to the pixel position. As long as the texture isn't too large performance isn't an issue and accuracy seems to be pretty good too.
<< Back to main news page
|
|
|
|
|
|
|
Updates... 10/23/2021 |
Minor updates and improvements... | |
More progress... 9/9/2021 |
I've been testing the second course and making minor improvements... | |
2nd course... 2/28/2021 |
The creation of the first course was mostly improvised. I'm trying to plan the second course better, by starting with an overhead drawing, then I'll use that as a rough template for the course when I paint the textures and heights in Unity. | |
|