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Golf... - Posted on: 4/30/2020   [Uncategorized]



I started working on a prototype for a golf game...

First, I'm making sure I have the technical ability to do this... and I've started by testing the physics, terrain building, etc.

There are several challenges... like, how to make the courses, the hole and how to determine where the ball is on the course and how to affect its physics accordingly.

For the hole, you can't just cut a clean hole into a Unity terrain, so I modeled a custom mesh for the hole, then I sculpted a rough hole in the Unity terrain and placed the custom hole mesh on top. The terrain has to be flat for it to work, and sometimes the ball collides with the edge of the mesh, but otherwise it works well enough.

For the ball interactions on the course, I plan to create meshes matching the layout of the terrain, then I can use a separate Layer and raycast down from the ball to check which mesh, or which areas the ball is touching!





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Clouds... 7/6/2020
I updated the cloud shadows effect to work similar to the new clouds effect, so they work really well together.
Clouds... 7/5/2020
I made a simple solution for animated clouds and successfully linked the wind variables so it animates in the same direction as the wind.
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Golf... 5/20/2020
I tried another method for visualizing the ball trajectory...
Golf... 5/19/2020
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Golf... 5/8/2020
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Golf... 5/7/2020
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