virtueone            
  home     support     info  

 


                
Golf... - Posted on: 4/30/2020   [Golf]



I started working on a prototype for a golf game...

First, I'm making sure I have the technical ability to do this... and I've started by testing the physics, terrain building, etc.

There are several challenges... like, how to make the courses, the hole and how to determine where the ball is on the course and how to affect its physics accordingly.

For the hole, you can't just cut a clean hole into a Unity terrain, so I modeled a custom mesh for the hole, then I sculpted a rough hole in the Unity terrain and placed the custom hole mesh on top. The terrain has to be flat for it to work, and sometimes the ball collides with the edge of the mesh, but otherwise it works well enough.

For the ball interactions on the course, I plan to create meshes matching the layout of the terrain, then I can use a separate Layer and raycast down from the ball to check which mesh, or which areas the ball is touching!





<< Back to main news page


     
Settings updates... 12/30/2021
More work on the settings...
Updates... 10/23/2021
Minor updates and improvements...
Golf updates... 10/10/2021
Minor updates...
Updates... 9/13/2021
I remade the 7th hole...
More progress... 9/9/2021
I've been testing the second course and making minor improvements...
More progress... 9/5/2021
More progress on the second course...
More progress on the golf game... 8/31/2021
More progress on the second course...
Golf updates... 8/29/2021
I've been working more on the golf game...
Some progress... 7/18/2021
I made some progress on the second course...
2nd course... 2/28/2021
The creation of the first course was mostly improvised. I'm trying to plan the second course better, by starting with an overhead drawing, then I'll use that as a rough template for the course when I paint the textures and heights in Unity.
Site created and maintained by kreediddy. © 2010-2024. kreediddy.