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Random... - Posted on: 4/29/2020   [Uncategorized]



I really want to make a golf game...

I've never actually played golf in real life, but I love the digital games and the relaxing nature of the game. It was one of the first games I tried to make when I started using Unity. Unfortunately, I found the physics in Unity to be really unreliable and terrains don't have enough precision to allow the ball to do natural things, like rolling around the edge of the hole, or consider things like wind or curvature...

I suspect most golf games are built with a combination of 2d and 3d based physics. I'm really not sure... it's something I've been interested in learning for a long time...

My game Stones Throw scratched that itch for a while, it's basically golf on water, but I think it would be fun to make a more traditional game and figure out how to program it.

I always question myself when I get these urges, because does the world really need another golf game? Is there anything that I could do better in my game? Probably not, so I shouldn't waste me time, but I really want to try.




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Clouds... 7/6/2020
I updated the cloud shadows effect to work similar to the new clouds effect, so they work really well together.
Clouds... 7/5/2020
I made a simple solution for animated clouds and successfully linked the wind variables so it animates in the same direction as the wind.
Golf... 5/25/2020
I'm trying to get the first method for the ball trajectory to work better....
Golf... 5/20/2020
I tried another method for visualizing the ball trajectory...
Golf... 5/19/2020
Trouble-shooting...
Golf... 5/12/2020
I worked on a few more ideas for different skyboxes.
More progress on the golf game... 5/9/2020
I added functional elements to the HUD/UI...
Golf... 5/9/2020
I added predictive trajectory...
Golf... 5/8/2020
I worked on a couple more ideas for skyboxes and added an indicator for the hole.
Golf... 5/7/2020
I got the positioning to work...
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