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Computer Player - Posted on: 6/10/2018   [Shuffleboard16]

I've been obsessing over the maze generation stuff and thought it would be healthy to work on something else...

I'm make some progress on the Computer Player for Shuffleboard. I don't intend to make anything too in-depth, but its still a challenging subject for me. For example, I'm currently trying to apply x amount of force to the puck, determined by the target distance... which sounds easy, but its not, because I'm not sure how to SCALE that value to match Unity's physics... Everything I've tried results in the force being too much or too little. That's something I need to resolve before I can progess.

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Computer Player 6/19/2018
Added a puck animation for the computer player...
Updates... 6/18/2018
As I'm playing, I keep noticing things that need improvement...
Model updates... 6/17/2018
Made a few more improvements...
Model updates... 6/17/2018
I updated the shuffleboard exterior. Now it has smooth round corners, proper textures, and three various materials for each level!
Computer Player 6/16/2018
I made great progress today...
Computer Player 6/15/2018
The hard work begins...
Computer Player 6/14/2018
I cleaned up the player-turn code and updated the text components with a little color and player-turn indicator.
Computer Player 6/14/2018
Finished updating the player scores. It's working great, but still needs some cleanup and testing.
Computer Player 6/13/2018
I set up the player/turn system. The game will have 3 player modes: single-player, two-player (local), and player vs computer.
Computer player... 2/11/2018
I figured out how to get the best angle for hitting another puck into a goal/scoring position...
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