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Updates - Posted on: 1/2/2017   [Shuffleboard16]

I ported the Shuffleboard game to Android and tested with my new tablet.

I was really surprised to see how easy it was to port and how well it worked without the need to make any major adjustments. Much credit to Unity, and also myself I guess.

The only issue was with performance and low frame rate. I had to strip out most of the effects and turn down the settings to the bare minimum. Despite that, it still looks nice and the game now runs around 40fps on my tablet, which should be a good threshold.

This has really encouraged me to try and finish the game soon!

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Computer player... 2/11/2018
I figured out how to get the best angle for hitting another puck into a goal/scoring position...
Computer player... 2/10/2018
One of my major goals this year is to learn more about AI so I can add Computer players to my games...
Updates 7/25/2016
The poster artwork in the game is now linked to external files. So, the user can customize the artwo
Updates 6/4/2016
I created a 3d arcade cabinet, which will be used as a background prop for Shuffleboard '16. The graphics are based off the artwork from my game "Critical Blast". The arcade screen is actually animated. It took a few hours to model and texture everything.
Updates 2/28/2016
Screenshots from the current build of Shuffleboard16!
New Game: Shuffleboard 16 12/28/2015
"Shuffleboard '16" is a shuffleboard game loosely based on classic rules, with realistic physics. It will feature different 3d environments: dark, retro, futuristic, etc. Contains some mature content and humor.
Shuffleboard - PC Game (preview) 12/17/2015
This is a sneak-peek screenshot of a shuffleboard game.
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