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Updates - Posted on: 1/2/2017   [Shuffleboard16]



I ported the Shuffleboard game to Android and tested with my new tablet.

I was really surprised to see how easy it was to port and how well it worked without the need to make any major adjustments. Much credit to Unity, and also myself I guess.

The only issue was with performance and low frame rate. I had to strip out most of the effects and turn down the settings to the bare minimum. Despite that, it still looks nice and the game now runs around 40fps on my tablet, which should be a good threshold.

This has really encouraged me to try and finish the game soon!



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Computer Player 6/19/2018
Added a puck animation for the computer player...
Updates... 6/18/2018
As I'm playing, I keep noticing things that need improvement...
Model updates... 6/17/2018
Made a few more improvements...
Model updates... 6/17/2018
I updated the shuffleboard exterior. Now it has smooth round corners, proper textures, and three various materials for each level!
Computer Player 6/16/2018
I made great progress today...
Computer Player 6/15/2018
The hard work begins...
Computer Player 6/14/2018
I cleaned up the player-turn code and updated the text components with a little color and player-turn indicator.
Computer Player 6/14/2018
Finished updating the player scores. It's working great, but still needs some cleanup and testing.
Computer Player 6/13/2018
I set up the player/turn system. The game will have 3 player modes: single-player, two-player (local), and player vs computer.
Computer Player 6/10/2018
I've been obsessing over the maze generation stuff and thought it would be healthy to work on something else...
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