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To-do List - Posted on: 6/24/2016   [Friction]

A priority list of items I still need to work on...

- UI: main menu, player select screen, game settings, etc.
- Presentation: icon, launch graphic, cover art.
- Models: more accurate 3d models for weapons.
- Audio: player engine, player collisions, power-ups, etc.
- Macros: shortcut keys for text communication/taunts.
- Timers: match start delay, respawn delay, etc.
- Spawning: a smarter spawn system, instead of default static spawn-points.
- Feedback: graphics and text for providing user feedback, ie. "game over".
- Input: support for game-pad controllers.

* Bug: bullets spawning behind client player when moving at high-speed.
* Bug: ammo count not resetting after respawn.

And, to cheer myself up after that, here are some recent accomplishments...
- Improved, functional heads-up-display.
- Working weapons, particle fx, and audio fx.
- New completely different experimental stage.




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Discontinued... 10/31/2016
The game "Friction: Battle Arena" has been discontinued for the time being.
New Fog FX 10/12/2016
I added the new fog asset and it looks really amazing!
Updates 7/18/2016
I became overwhelmed trying to find solutions for several bugs. So, I'm taking a break from this game for a moment.
Updates: Cover Art 7/10/2016
Tried to make some nice cover art for the game. Also reworking the startup functions.
Updates 7/9/2016
I updated the graphics for the select screen and the heads-up-display.
Updates 7/8/2016
I added network objects to the "beach" and "snow" levels. So, there are 5 different maps now, but I will probably condense those or only include the best ones in the finished game.
Updates 7/7/2016
I made several cool updates today. Also, a friend helped me test the game!
Updates: Homing missiles... 7/6/2016
I updated the rockets to act like homing missiles. It was difficult to setup but the effect looks re
Updates: Character Select Screen and more... 7/5/2016
I finished working on the character select screen, the player skill/stats variables, and I added exp
Updates 7/4/2016
Different player vehicles have been added. I had to rework the custom network behaviors to allow for a "character select" variable. I also started working on the character select screen.
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