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Updates - Posted on: 6/4/2016   [Shuffleboard16]



I created a 3d arcade cabinet, which will be used as a background prop for Shuffleboard '16. The graphics are based off the artwork from my game "Critical Blast". The arcade screen is actually animated. It took a few hours to model and texture everything.

I'm trying to think of a few more decorations for the levels. They were looking kind of empty and I want them to feel more interesting and organic.

The mechanics for this game are basically complete, but it needs much more interesting and challenging game modes. I'd also like to add multiplayer modes and support.

Hopefully I can actually finish this game in 2016!



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Computer Player 6/19/2018
Added a puck animation for the computer player...
Updates... 6/18/2018
As I'm playing, I keep noticing things that need improvement...
Model updates... 6/17/2018
Made a few more improvements...
Model updates... 6/17/2018
I updated the shuffleboard exterior. Now it has smooth round corners, proper textures, and three various materials for each level!
Computer Player 6/16/2018
I made great progress today...
Computer Player 6/15/2018
The hard work begins...
Computer Player 6/14/2018
I cleaned up the player-turn code and updated the text components with a little color and player-turn indicator.
Computer Player 6/14/2018
Finished updating the player scores. It's working great, but still needs some cleanup and testing.
Computer Player 6/13/2018
I set up the player/turn system. The game will have 3 player modes: single-player, two-player (local), and player vs computer.
Computer Player 6/10/2018
I've been obsessing over the maze generation stuff and thought it would be healthy to work on something else...
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