|
 |
|
 |
|
Updates...
- Posted on: 7/14/2019
[DerpyFishing]
|

I added bubbles for the fish... |
I originally decided not to have bubbles for two reasons: 1) I was worried about impacting performance due to having a particle system attached to each fish, and 2) I didn't know how to prevent the bubbles from going above the water.
I did some tests and performance wasn't too noticeable. I also fixed a bug with the fish script which was causing the positioning function to be called repeatedly, so the game runs better now.
To stop the bubbles from appearing above the water, I edited Unity's particle shader. I used the same method I used in my previous shaders, like the caustics and cloud shadows shaders, to simply stop rendering above the world y position.
At this time, I'm just testing the game and trying to add polish and final details.
<< Back to main news page
|
|
 |
|
 |
|
|
Updates... 7/26/2019 |
I made tons of minor updates and improvements... | |
Updates... 7/23/2019 |
I updated the settings for the time-of-day option... | |
Minor updates... 7/22/2019 |
I adjusted the water settings so there's more refraction and bloom on the light from the sun. | |
Updates... 7/20/2019 |
I added a few more objects to the game for scenery... | |
Updates... 7/15/2019 |
I've been testing the game and making minor improvements, here and there... | |
Updates... 7/11/2019 |
I made several more updates... | |
Sound fx... 7/10/2019 |
I started working on the sound fx... | |
Updates... 7/10/2019 |
Finished adding the new settings panel to all the game scenes... | |
|