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New Experiment - Posted on: 5/3/2018   [Euphorica]



Starting to turn this new experiment into a game...

I added a neat feature... "Square" objects follow the player when nearby, then you drag them into the "goal" objects, while avoiding the "star" objects (which follow you and kill you if touched). Once the level is cleared of all the square objects, it loads the next level.

I tested it on my Android tablet and the performance is excellent, I really love how smooth the controls and animations are.

It's a pleasant euphoric concept, but still not much of a game... I'll probably put this aside for a while until I come up with a more creative use for it.




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Euphorica updates... 8/13/2019
Lots more updates...
Euphorica updates... 8/11/2019
Adding a game over ui element with stats...
Euphorica updates... 8/2/2019
I worked on many updates...
Euphorica updates... 8/1/2019
I made several nice updates to Euphorica...
Euphorica updates published... 12/13/2018
After working on updates for a couple weeks, I've published the latest version of Euphorica for my patrons.
Euphorica updates... 12/12/2018
Even more updates and improvements to Euphorica...
Euphorica updates... 12/10/2018
More updates and improvements to Euphorica...
Euphorica updates... 12/9/2018
More updates to the Euphorica project...
Euphorica updates... 11/26/2018
I resurrected the Euphorica project...
New Experiment 5/16/2018
Updated enemy dots, so their movement can be blocked by walls and other objects. Also fixed an issue with raycasts self-colliding.
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