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Porting to Android - Posted on: 11/9/2017   [StonesThrow]

I'm building a version of Stones Throw for Android.

The biggest challenge when porting games to mobile, is performance. The quality settings are set at bare minimum - no shadows, no effects, only a single light-source, etc. I had to remove the dynamic sky, remove the mini-map, and replace most of the shaders with mobile shaders.

Still, after all those changes, I'm only getting about 15-20fps average. I'm guessing there are just too many objects and draw-calls. I need to achieve at least 30fps frame-rate to play the game smoothly. Aside from performance, all aspects are working well.

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Stones Throw Updates 10/8/2018
I finished adding the new "water caustics" and "cloud shadows" effects to Stones Throw. It took a few days to update because I encountered several problems...
Added new fx to Stones Throw... 10/7/2018
I'm almost done adding the new fx to Stones Throw.
Updates... 9/29/2018
I added my new alternate water caustics effect to Stones Throw.
Underwater fx... 9/24/2018
Added the new water caustics effect to my Stones Throw game.
Mouse Sensitivity Setting Added 5/29/2018
Added a much needed setting for mouse speed.
Porting to Android (Day 8) 11/16/2017
Finished porting Stones Throw to Android!
Porting to Android (Day 7) 11/15/2017
Updating the UI...
Porting to Android (Day 6) 11/13/2017
I'm almost done optimizing the game for mobile...
Porting to Android (Day 5) 11/13/2017
Yes, another night of optimization...
Porting to Android (Day 4) 11/12/2017
Another long night spent trying to optimize for mobile...
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