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In my previous post I talked about using Unity's built-in animation tools, but they have been problematic... Read more
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Updated the planetary menu with new shaders... Read more
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I've been experimenting with different planet shaders for a better effect... Read more
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Status
- Posted on: 11/22/2017
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I've struggled to meet the objectives for Orb Lands. The presentation is beautiful, but the game is lacking in many ways... Read more
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Here's a screenshot of the new enemy type. It hovers in one spot for a moment then randomly changes its position. The zig-zag movement makes it a tricky and fun target. Read more
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Working on ideas for an enemy type. Read more
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I haven't been developing much. Amidst all the tragedies in the news, my focus is lacking. I recently updated a couple of the sky textures and added a few more, so there is 50 different skyboxes in the game now. Read more
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Latest screenshots from Orb Lands... Read more
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Worked on new tree models and a new monument. Read more
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