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Shader Experiments - Posted on: 5/30/2018
Worked on more shader experiments... Read more

StonesThrow
Mouse Sensitivity Setting Added - Posted on: 5/29/2018
Added a much needed setting for mouse speed. Read more

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Shader Experiments - Posted on: 5/29/2018
Messed around with some basic shaders. Read more

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New Experiment - Posted on: 5/16/2018
Updated enemy dots, so their movement can be blocked by walls and other objects. Also fixed an issue with raycasts self-colliding. Read more

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New Experiment - Posted on: 5/15/2018
I figured out how to make the objects bounce off colliders! This short animated gif shows how the two enemy types can be contained inside different shapes constructed by box colliders. Read more

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New Experiment - Posted on: 5/15/2018
Added another enemy, similar to the last, but this one doesn't die and there's only one per level. Read more

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New Experiment - Posted on: 5/14/2018
Added a new enemy that spins and bounces around the screen... Read more

OrbLands
Fish - Posted on: 5/13/2018
I used the fish textures from the previous experiment and created one large particle system that spawns fish under the water across the whole terrain. Read more

OrbLands
Thanks for all the fish... - Posted on: 5/13/2018
I saw a neat effect on Twitter, where someone used a particle system to create a school of fish. I tried to create a similar effect in Unity... Read more

OrbLands
Testing - Posted on: 5/12/2018
Disappointed that I still haven't been able to come up with more creative ideas for Orb Lands, but I'm often impressed by how it generates some really beautiful scenery. Read more


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