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Friction
Updates - Posted on: 6/30/2016
I spent all night trying to fix a minor bug and failed. So, I took a break to make an icon, launch screen, and worked on adding network objects to one of the new maps. Read more

Friction
Updates: Player Colors and more... - Posted on: 6/29/2016
I assigned colors to the player ID's. So, screen indicators and player text matches the color that is assigned to each player. Also did more tests and fixed a couple network bugs. Read more

Friction
Updates: More networking - Posted on: 6/28/2016
I've started working on level loading and match actions. For example, when a player hits the max death limit, it will automatically load the next match/map. Read more

Friction
Updates: Forcefield - Posted on: 6/27/2016
I added a force-field power-up. The player is invincible while the shield is active, but it only lasts for a short period of time. Read more

Friction
Updates: Chat and Macros - Posted on: 6/27/2016
Added a simple chat script so players can communicate with short text messages or preset macros. Read more

Friction
Updates - Posted on: 6/26/2016
I've been making good progress... Read more

Friction
To-do List - Posted on: 6/24/2016
A priority list of items I still need to work on... Read more

Friction
Updates: Weapons Audio and Testing - Posted on: 6/24/2016
Tonight, I got the weapons audio working in multiplayer mode. So, when a player fires their weapon, the other player will hear it! Read more

Friction
Updates: Weapons and Testing - Posted on: 6/23/2016
Today I worked on audio for the weapons and did some network tests. Read more

Friction
Updates: Weapons and FX - Posted on: 6/23/2016
The weapons and fx in multiplayer are working now! And I made several other improvements... Read more


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