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I spent all night trying to fix a minor bug and failed. So, I took a break to make an icon, launch screen, and worked on adding network objects to one of the new maps. Read more
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I assigned colors to the player ID's. So, screen indicators and player text matches the color that is assigned to each player. Also did more tests and fixed a couple network bugs. Read more
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I've started working on level loading and match actions. For example, when a player hits the max death limit, it will automatically load the next match/map. Read more
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I added a force-field power-up. The player is invincible while the shield is active, but it only lasts for a short period of time. Read more
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Added a simple chat script so players can communicate with short text messages or preset macros. Read more
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A priority list of items I still need to work on... Read more
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Tonight, I got the weapons audio working in multiplayer mode. So, when a player fires their weapon, the other player will hear it! Read more
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Today I worked on audio for the weapons and did some network tests. Read more
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The weapons and fx in multiplayer are working now! And I made several other improvements... Read more
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