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Underwater fx... - Posted on: 9/19/2018
I rendered several different animations for the caustics, just to have a few alternative options. Read more

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Underwater fx... - Posted on: 9/18/2018
The water caustic effect is working! I got it to scale the whole map, and fade out! I still can't believe I figured this out! Read more

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Underwater fx... - Posted on: 9/17/2018
I figured out how to update the projector shader, so the caustic fx are only visible below the water line. Read more

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Underwater fx... - Posted on: 9/17/2018
I researched ways to make underwater lighting caustics. Read more

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Random environment... - Posted on: 9/16/2018
I cleaned up the project, and setup a simple horizontal ui graphic for highlighting objectives or objects of interest. Read more

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Random environment... - Posted on: 9/15/2018
Following up to my previous post, I attempt to fix the visual gap between the water and land by adding a large terrain to surround the whole level and water edges. Read more

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Fog updates... - Posted on: 9/15/2018
Programming and game development can be really frustrating and challenging. I spent the whole night trying to fix an issue with a fog scattering script. Read more

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Random environment... - Posted on: 9/14/2018
I did more work on the random environment. Read more

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Random environment... - Posted on: 9/13/2018
I created a script to adjust the water color as the time of day changes, so the color matches the sky color better. Read more

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Random environment... - Posted on: 9/5/2018
I made an animated GIF to follow up my previous post... Read more


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